Posts

Post 5

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 The game is now functional and almost complete. It works as much as the tutorial wants it to although, I intend to add a leaderboard after I write this blog. On Monday though I will attempt to add the features I talked about in the last post as i watched a video on how they worked. I improved the scenery. I play tested the game to ensure functionality. While playtesting though I noticed issues like very low match times and that players die unusually quick in just a few hits. Therefore ive worked pon it.

Post 4, Battle Royale

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 Although the last couple days were less productive than usual I experimented a lot with what I wanted my game to be like. I decided I did not want it to be as basic as the tutorials but I Wanted my own GUI that had a kill count so that the winner had to reach a certain amount to win. I think I'm going to take inspiration from a game called "bladeball". In this game you deflect a ball and then launch it at people. I like this game and I think in my game I want the swords to launch deflectable projectiles but after they are deflected and hit something they disappear. I experimented with the weapon code although all it did was cause my weapon scripts to no longer functions and it broke my game. so I spent a decent amount of time fixing it,.

Post 3, Battle roylale

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 I continued work on the code but had troubles. The character would get sent to lobby after the intermission but after they were the intermission would start up again and they would be spawned in match again at a different location which was not ideal. I solved this by adding a "task.wait(100)" to the "sendplayerstomatch" function which solved it although i wanted the players to go back to the lobby when the intermission started. Update: Nothing is working so I've been doing my best to fix the code and identify potential issues, but I am struggling to find the root cause of the games not loading. My intermission no longer starts, and it gives me multiple errors in the output box. I began to work on stuff later in the project because I was frustrated. I completed adding the timer and the status display scripts but I can't test them to make sure they work and display my learning. Therefore, I have to return to troubleshooting. I was able to make the character ...

Post 2, Battle Royale

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 I began the Battle Royale assignment and started to sketch my arena layout in Microsoft paint. I decided on a circular arena because I think it would make players run into another more often rather than hiding in corners. I translated this into Roblox and used the kit the project made me download to make my design more interesting as well as creating the lobby that the players go to after they die. I worked on coding for the next major part and spent a lot of time trouble shooting. Although I had a decent understanding of ROBLOX scripting, I had not used it in this way. I did complete the player Manager code which deals with where your character spawns and contains variables regarding that. Then I also worked on the Game Manager as well as the Match Manager Together these make the game function although at the moment I'm struggling to make the player move to the arena when the game starts however, I am on the cusp.

Post 1, "Mansion of wonder" and "Move it simulator."

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 I missed yesterday's class unfortunately but today I completed two of the tutorials. "Mansion of wonder" and the "move it simulator". I found making the animations to be very fun as I didn't explore it in my solo project since I focused more on scripting. The mansion of wonder though was a breeze...